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Release Notes

 

1.8.2 (Submitted on 2015/07/04)

PERF: On Unity5, greatly increase performance when recording changes;

CHANGE: Make the handle to follow the joint when scrub the thumb of Animation window;

CHANGE: On Unity5, adapt the new property of EditorWindow.titleContent;

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1.8.1f2 (Submitted on 2015/06/26)

FIX: DAE exporter throws error if no clip specified;

NEW: Save the directory where the DAE archive is exported in EditorPrefs;

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1.8.1f1 (Submitted on 2015/06/25)

FIX: MakeRootMotion throws error on Unity5

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1.8.1 (Submitted on 2015/06/09)

FIX: DAE exporter, make the exported animation clip sample-rate the same as original clip.

CHANGE: make compatibility changes for incoming Unity5.1;

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1.8.0b3 (Submitted on 2015/03/30)

PERF: Shape-anim, remove runtime alloc;

PERF: Shape-anim, only update when visible;

PERF: Shape-anim, only update vertices which really change;

USE: Ctrl-LMB will not be blocked by handle;

FIX: editor handle position when morph-proc updates;

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1.8.0b2 (Submitted on 2015/03/26)

FIX: build issue on MorphProc;

FIX: MeshMarker should respond to "R" button of MorphProc;

FIX: PoseManager uses full TransformPath to replace transform name as the key in dictionary;

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1.8.0b1 (Submitted on 2015/03/23)

***NEW***: MeshMorpher, Morph meshes in Unity editor;

***NEW***: MorphProc, runtime vertex-morphing animation like blendshape;

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1.7g (Submitted on 2015/02/24)

NEW: Animation Compressor, enable developers to reduce keyframes in clips;

FIX: MuscleClipConverter will maintain Root Motion for newly-create Legacy animation;

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1.7f (Submitted on 2015/02/12)

NEW: Mesh Pivot Fixer, used to change the pivot position & rotation of Non-Skinned mesh;

CHANGE: Enable MuscleClipConverter on Unity5 rc1;

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1.7e (Submitted on 2015/1/16)

CHANGE: Make Skele partial-compatible with Unity5, enable animation authoring with FK & IK;

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1.7d (Submitted on 2014/12/28)

CHANGE: re-organize the resource to split the Animation editing module(TBM) and the Cutscene module(TCD)

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1.7c (Submitted on 2014/12/13)

FIx: DAE exporter bug when have curves on RootNode;

FIx: MuscleClipConverter minor bug;

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1.7b (Submitted on 2014/10/03)

NEW: enable DAE exporter to export non-skinned mesh only

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1.7a (Submitted on 2014/09/24)

NEW: Mirror-Edit for IK;

FIx: PoseManager Multi-Select error message;

FIx: Recalculate the Gizmos' pos & rot on Undo;

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1.7 (Submitted on 2014/09/21)

NEW: Multi-select + Multi-edit in FK mode

NEW: Use Ctrl+LMB to recursively select bones

NEW: Use '[' ']' '\' to fast switch bones ( parent, child, sibling )

NEW: Inspector style control for current selected bone

NEW: Mirror Edit

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1.6b (Submitted on 2014/08/16)

CHANGE: Animation Clip Mirroring Tool: works on all 9 combinations of (XY/XZ/YZ)*(XY/XZ/YZ) skinning types;

CHANGE: Make compatible with Fluidity Asset;

ADD: AnimMirror scene: let users to test Animation Clip Mirroring tool;

NEW: CutsceneDemo: Waiting 4 Godot

FIx: ImageBaseEffect error on import.

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1.6a (Submitted on 2014/08/09)

NEW: Animation Curve Property Editor: Change "TransformPath" of a bunch of curves;

FIx: DaeExporter scale and float precision issue;

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1.6 (Submitted on 2014/08/05)

NEW: Animation Curve Property Editor

NEW: Animation Clip Mirroring Tool

NEW: PivotRotation mode : Parent

GIFT: 6 low-poly mech models and several other props (v1.6 only)

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1.5 (Submitted on 2014/07/13)

NEW: BindPose Fixer

FIx: Cannot select bones until RMB click after mouseUp outside scene view window

FIx: SkinnedMeshRenderer's blendshapes show up as Element0, Element1

FIx: Issues of DAE exporter when the name of model's bone has space inside.

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1.4 (Submitted on 2014/07/01)

NEW: Dae animation exporter

NEW: multi-part mesh editing

NEW: Camera focus on bones and rotation

NEW: Make camera "move slower" in SceneView

CHANGE: make compatible with unity 4.3.4

FIx: IK Pin frequent updates

FIx: GUI disappear when switch to IK with rootbone selected

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1.3 (Submitted on 2014/06/15)

NEW: Convert root bone's movement to RootMotion used by Animator component;

CHANGE: Rename TransformData to XformData to avoid name conflict with Adventure Creator;

NEW: CCDemo2

NEW: PlayDemo0

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1.2 (Submitted on 2014/06/05)

NEW: Select animation curves in dope sheet by current selected bones;

NEW: Set keyframes of position/rotation/scale for current selected bones;

NEW: Prefab actions blend-in/blend-out with original animator's animation.

NEW: New cutscene web-demo example in package: Killing Blow

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1.1 (Submitted on 2014/06/01)

NEW: Muscle Clip Converter

NEW: New cutscene web-demo example in package: Catch ball

FIx: CCEditor error after leaving playmode;

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1.0 (Submitted on 2014/05/25)

NEW: Cutscene Editing Tools, No need to make a lot of animation files for cutscene, just edit them in the cutscene.

NEW: Use WireDisc to replace Cube as the marker of joints. (Thanks to CrazeDevelopment)

NEW: Draw markers in SceneView for active curves in AnimationWindow's dope sheet.  (Thanks to CrazeDevelopment)

NEW: Save boneSize & lineWidth in EditorPref. (Thanks to TonyLi)

FIx: File.WriteAllText/bytes should not be included in Web platform. (Thanks to dibdab)

FIx: MouseButtonUp events sometimes might unexpectedly select other bones.

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0.98 (Submitted on 2014/05/11)

NEW: Pose Manager. You can save/load poses in disk file now.

NEW: Skeleton Sharing Utility. Use this utility to make several skinned meshes share one same skeleton instance. (must be rigged to same skeleton)

FIXED: some of labels on Unity Free are not visible, as the text color is the same as the background color;

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0.96 (Submitted on 2014/05/04)

NEW: IK Root Rotate mode, in IK Rotate Mode, press 'E' to switch between IK Rotate mode & IK Root Rotate mode;

NEW: IK Pin, pin the specified joint;

NEW: Straighten the limb, for arms or legs, make the lower limb to follow the axis of the upper limb;

NEW: IK Limb Constraints, improve the quality of IK for arms and legs, needs configuration;

NEW: Revised GUI;

NEW: include the Web demo scene & code;

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0.94b (Submitted on 2014/04/27)

NEW: IK Rotate mode, press `E' in IK mode will enter IK Rotate mode, you could then rotate the IK link around the axis of IK root joint and IK end-effector;

NEW: IK Plane Lock, when IK plane lock is on, the end-effector will only move along the specified IK plane;

NEW: IK Flip Joints;

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0.92 (Submitted on 2014/04/20)

added: `R' button to reset all bones to prefab pose;

added: When Unity Animation window is open, added a new AnimationHelper UI, with a `SnapShot' button, used to record all bones that are different with prefab pose in current timeline position;

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0.9b

Initial Release

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