T
TMPxyz
Indie Game Developer
Web Demos
Standard CutScene
shows some basic functions, Cam control, character animation integration, sound control, GUI dialog, Fade, etc
Replace Actors
shows the function of "Replacing Actor during Runtime" which is important for Prefab Actions and QTE.
Also the usage of timescale control and camera switch, etc.
QTE
shows the function of "QTE" which is common in action games.
Also you may note the usage of LoadLevel
Catch Ball
use trigger and selection dialog to lead the cutscene into different sub branches.
Killing Blow
Switch between normal game process and prefab actions, with blend-in / blend-out.
Fight
A simple and clean demo shows QTE usage.
PlayDemo 0
A 3rd-person play demo. Animations, prefab-actions, cutscenes mixed together, All sources included.
Dance Demo 0
A simple MMD-style music video demo to test the function of multi-mesh model editing.
Waiting 4 Godot
Shows basic cutscene functions, source included, also as warm-up of LudumDare in 2014/08